Digitally augmented play: design to evoke real-world imagination for enriching digital play experience of children디지털 증강 놀이: 아동의 디지털 놀이 경험 증진을 위한 실세계 상상 촉발 디자인 연구

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dc.contributor.advisorLee, Woohun-
dc.contributor.advisor이우훈-
dc.contributor.authorHong, Jiwoo-
dc.date.accessioned2022-04-15T01:54:00Z-
dc.date.available2022-04-15T01:54:00Z-
dc.date.issued2021-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=956549&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/294594-
dc.description.abstractThe recent emergence of digital technology offers new opportunities for children to show a surge of interest and engagement in digital play with the aid of interactive playthings embedded with electronic circuits and computing capabilities. However, the critical challenge, which is still not clear yet, is the need to explore whether and how this new play media can play a productive and positive role in inducing experiential outcomes of children’s play in physical, social, and imaginative aspects. To this end, this dissertation put a focus on digital augmentation technology as a means to transparently augment playtime while preserving physical experiences of traditional real-world play and at the same time utilizing advantages of variable digital technology. The dissertation proposed digitally augmented play as a new design approach of digital play and assumed that the approach would provoke children to have real-world imagination and cultivate physical, social, and creative experiences accordingly. I started by understanding the concept and cases regarding children, play, toys, and technology through the review of precedent works. Then, I conducted an empirical study by interviewing with parents and exploiting experience proto- types to understand how children adopt and use plaything with digital augmentation technology. Based on the findings, I presented several directions, factors, and properties for designing sys- tems in conjunction with digital augmentation technology, which guided me to develop two different prototypical cases. The first case was a tabletop system providing audiovisual aug- mentation on abstract-shaped toys per the selected play modes. Another case was developed as a wearable toy system with which children can experience on-body sound augmentation by exploring, selecting, generating, and transmitting sounds. The results of user investigation on each case revealed the effect of digitally augmented play on the exhibition of physical, social, and imaginative behaviors. The dissertation concluded by discussing implications and future possibilities of digitally aug- mented play through a comprehensive analysis of the findings. The obtained knowledge can help designers and engineers understand what specific design factors need attention while ex- ploiting digital augmentation technology as an intervention for play and games. Furthermore, the verified effect of technology on children’s play in-forms parents and educators to make more informed decisions when incorporating playful and creative usage of new media to cultivate digital natives’ competencies.-
dc.languageeng-
dc.titleDigitally augmented play: design to evoke real-world imagination for enriching digital play experience of children-
dc.title.alternative디지털 증강 놀이: 아동의 디지털 놀이 경험 증진을 위한 실세계 상상 촉발 디자인 연구-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :산업디자인학과,-
dc.description.isOpenAccess학위논문(박사) - 한국과학기술원 : 산업디자인학과, 2021.2,[vii, 169 p. :]-
dc.publisher.country한국과학기술원-
dc.type.journalArticleThesis(Ph.D)-
dc.contributor.alternativeauthor홍지우-
dc.subject.keywordAuthorChildren▼aPlay▼aDigitally Augmented Play▼aDigital Media▼aDigital Play▼aImagination▼aPlayful Interaction-
dc.subject.keywordAuthor아동▼a놀이▼a디지털 증강 놀이▼a디지털 매체▼a디지털 놀이▼a상상▼a유희적 상호작용-
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