Modeling user performance in moving-target acquisition tasks with input latency입력 지연시간이 있는 움직이는 타겟 획득 과업에서의 사용자 성능 모델링

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While modeling user performance in human-computer interaction has been actively conducted, the user input in a temporally constrained task has not been sufficiently studied. However, for tasks such as games where real-time human-computer interaction is crucial, it is essential to understand the impact of time constraints. Therefore, this paper proposed a cognitive model that understands the effects of input latency -- as a kind of temporal variable -- on user input, and predicts user input behavior in the moving-target acquisition (MTA) task. Then, as an application of the proposed model, a latency compensation method was developed to maintain players' performance regardless of input latency. This dissertation also verified the accuracy of the proposed model by analyzing play data of various games designed for the experiments and a game in actual service. Finally, a number of artificial players were created using the model's free parameters extracted from the actual game data. The virtual players and the model were used to develop a game design assisting tool that predicts the difficulty of MTA games. The proposed model was able to simulate user behavior with the presence of input delay with high accuracy, and it is expected to be applicable to interface design where temporal factors matter.
Advisors
Nam, Juhanresearcher남주한researcher
Description
한국과학기술원 :문화기술대학원,
Country
한국과학기술원
Issue Date
2021
Identifier
325007
Language
eng
Article Type
Thesis(Ph.D)
URI
http://hdl.handle.net/10203/294537
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=962490&flag=dissertation
Appears in Collection
GCT-Theses_Ph.D.(박사논문)
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