Predicting vehicle collisions using data collected from video games

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Training a deep learning model for identifying dangerous vehicles requires a large amount of labeled accident data. However, it is difficult to collect a sufficient amount of accident data in the real world. To address this challenge, we introduce a driving-simulator-based data generator that can arbitrarily produce a wide variety of accident scenarios. Furthermore, in order to reduce the gap between synthetic data and real data, we propose a new domain adaptation algorithm that refines both features and labels. We conduct extensive real-data experiments to demonstrate that our dangerous vehicle classifier can reduce the missed detection rate by at least 23.2%, as compared to those trained only with scarce real data, for an interested scenario in which time-to-collision is 1.6-1.8 s. We also find that our algorithm can identify various accident-related factors (such as wheel angles, vehicle orientations, and velocities of nearby vehicles) to enable high prediction accuracy for complex accident scenes.
Publisher
SPRINGER
Issue Date
2021-07
Language
English
Article Type
Article
Citation

MACHINE VISION AND APPLICATIONS, v.32, no.4

ISSN
0932-8092
DOI
10.1007/s00138-021-01217-2
URI
http://hdl.handle.net/10203/287777
Appears in Collection
EE-Journal Papers(저널논문)
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