DC Field | Value | Language |
---|---|---|
dc.contributor.author | Piao, Yunzhu | ko |
dc.contributor.author | 정윤우 | ko |
dc.contributor.author | 남택진 | ko |
dc.date.accessioned | 2021-06-25T02:50:24Z | - |
dc.date.available | 2021-06-25T02:50:24Z | - |
dc.date.created | 2021-06-24 | - |
dc.date.issued | 2021-01-28 | - |
dc.identifier.citation | HCI KOREA 2021 | - |
dc.identifier.uri | http://hdl.handle.net/10203/286211 | - |
dc.description.abstract | Making interactive kinetic toy play (IKTP) helps children to learn technologies, improve hands-on skills and expand creativity at the same time. We conducted a formative study to identify the difficulties and needs during the creation. It was revealed that making IKTP appeals to elementary school users as a learning experience. From the study, we figured out design considerations and proposed IK3T, a STEAM educational toolkit. IK3T contains a modularized hardware toolkit with a mobile AR app to support users to create IKTP. | - |
dc.language | English | - |
dc.publisher | 한국HCI학회 | - |
dc.title | Propose IK3T: a STEAM Education System for Interactive Toy Play | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.publicationname | HCI KOREA 2021 | - |
dc.identifier.conferencecountry | KO | - |
dc.identifier.conferencelocation | 온라인 | - |
dc.contributor.localauthor | 남택진 | - |
dc.contributor.nonIdAuthor | Piao, Yunzhu | - |
dc.contributor.nonIdAuthor | 정윤우 | - |
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