NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 216
  • Download : 0
Multiview shape-from-shading (SfS) has achieved high-detail geometry, but its computation is expensive for solving a multiview registration and an ill-posed inverse rendering problem. Therefore, it has been mainly used for offline methods. Volumetric fusion enables real-time scanning using a conventional RGB-D camera, but its geometry resolution has been limited by the grid resolution of the volumetric distance field and depth registration errors. In this paper, we propose a real-time scanning method that can acquire high-detail geometry by bridging volumetric fusion and multiview SfS in two steps. First, we propose the first real-time acquisition of photometric normals stored in texture space to achieve high-detail geometry. We also introduce geometry-aware texture mapping, which progressively refines geometric registration between the texture space and the volumetric distance field by means of normal texture, achieving real-time multiview SfS. We demonstrate our scanning of high-detail geometry using an RGB-D camera at ~20 fps. Results verify that the geometry quality of our method is strongly competitive with that of offline multi-view SfS methods.
Publisher
IEEE
Issue Date
2021-06-25
Language
English
Citation

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp.15965 - 15974

ISSN
1063-6919
DOI
10.1109/CVPR46437.2021.01571
URI
http://hdl.handle.net/10203/285739
Appears in Collection
CS-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0