From seen to unseen: Designing keyboard-less interfaces for text entry on the constrained screen real estate of Augmented Reality headsets

Cited 11 time in webofscience Cited 5 time in scopus
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dc.contributor.authorLee, Lik Hangko
dc.contributor.authorBraud, Tristanko
dc.contributor.authorLam, Kit Yungko
dc.contributor.authorYau, Yui Panko
dc.contributor.authorHui, Panko
dc.date.accessioned2021-03-22T08:10:08Z-
dc.date.available2021-03-22T08:10:08Z-
dc.date.created2021-03-22-
dc.date.created2021-03-22-
dc.date.issued2020-04-
dc.identifier.citationPERVASIVE AND MOBILE COMPUTING, v.64-
dc.identifier.issn1574-1192-
dc.identifier.urihttp://hdl.handle.net/10203/281738-
dc.description.abstractText input is a very challenging task in the constrained screen real-estate of Augmented Reality headsets. Typical keyboards spread over multiple lines and occupy a significant portion of the screen. In this article, we explore the feasibility of single-line text entry systems for smartglasses. We first design FITE, a dynamic keyboard where the characters are positioned depending on their probability within the current input. However, the dynamic layout leads to mediocre text input and low accuracy. We then introduce HIBEY, a fixed 1-line solution that further decreases the screen real-estate usage by hiding the layout. Despite its hidden layout, HIBEY surprisingly performs much better than FITE, and achieves a mean text entry rate of 9.95 words per minute (WPM) with 96.06% accuracy, which is comparable to other state-of-the-art approaches. After 8 days, participants achieve an average of 13.19 WPM. In addition, HIBEY only occupies 13.14% of the screen real estate at the edge region, which is 62.80% smaller than the default keyboard layout on Microsoft Hololens.-
dc.languageEnglish-
dc.publisherELSEVIER-
dc.titleFrom seen to unseen: Designing keyboard-less interfaces for text entry on the constrained screen real estate of Augmented Reality headsets-
dc.typeArticle-
dc.identifier.wosid000531562400002-
dc.identifier.scopusid2-s2.0-85082626761-
dc.type.rimsART-
dc.citation.volume64-
dc.citation.publicationnamePERVASIVE AND MOBILE COMPUTING-
dc.identifier.doi10.1016/j.pmcj.2020.101148-
dc.contributor.localauthorLee, Lik Hang-
dc.contributor.nonIdAuthorBraud, Tristan-
dc.contributor.nonIdAuthorLam, Kit Yung-
dc.contributor.nonIdAuthorYau, Yui Pan-
dc.contributor.nonIdAuthorHui, Pan-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorText entry-
dc.subject.keywordAuthorAugmented Reality-
dc.subject.keywordAuthorKeyboard-less-
dc.subject.keywordPlusCONSTRUCTION-
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