DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Lik Hang | ko |
dc.contributor.author | Braud, Tristan | ko |
dc.contributor.author | Lam, Kit Yung | ko |
dc.contributor.author | Yau, Yui Pan | ko |
dc.contributor.author | Hui, Pan | ko |
dc.date.accessioned | 2021-03-22T08:10:08Z | - |
dc.date.available | 2021-03-22T08:10:08Z | - |
dc.date.created | 2021-03-22 | - |
dc.date.created | 2021-03-22 | - |
dc.date.issued | 2020-04 | - |
dc.identifier.citation | PERVASIVE AND MOBILE COMPUTING, v.64 | - |
dc.identifier.issn | 1574-1192 | - |
dc.identifier.uri | http://hdl.handle.net/10203/281738 | - |
dc.description.abstract | Text input is a very challenging task in the constrained screen real-estate of Augmented Reality headsets. Typical keyboards spread over multiple lines and occupy a significant portion of the screen. In this article, we explore the feasibility of single-line text entry systems for smartglasses. We first design FITE, a dynamic keyboard where the characters are positioned depending on their probability within the current input. However, the dynamic layout leads to mediocre text input and low accuracy. We then introduce HIBEY, a fixed 1-line solution that further decreases the screen real-estate usage by hiding the layout. Despite its hidden layout, HIBEY surprisingly performs much better than FITE, and achieves a mean text entry rate of 9.95 words per minute (WPM) with 96.06% accuracy, which is comparable to other state-of-the-art approaches. After 8 days, participants achieve an average of 13.19 WPM. In addition, HIBEY only occupies 13.14% of the screen real estate at the edge region, which is 62.80% smaller than the default keyboard layout on Microsoft Hololens. | - |
dc.language | English | - |
dc.publisher | ELSEVIER | - |
dc.title | From seen to unseen: Designing keyboard-less interfaces for text entry on the constrained screen real estate of Augmented Reality headsets | - |
dc.type | Article | - |
dc.identifier.wosid | 000531562400002 | - |
dc.identifier.scopusid | 2-s2.0-85082626761 | - |
dc.type.rims | ART | - |
dc.citation.volume | 64 | - |
dc.citation.publicationname | PERVASIVE AND MOBILE COMPUTING | - |
dc.identifier.doi | 10.1016/j.pmcj.2020.101148 | - |
dc.contributor.localauthor | Lee, Lik Hang | - |
dc.contributor.nonIdAuthor | Braud, Tristan | - |
dc.contributor.nonIdAuthor | Lam, Kit Yung | - |
dc.contributor.nonIdAuthor | Yau, Yui Pan | - |
dc.contributor.nonIdAuthor | Hui, Pan | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Text entry | - |
dc.subject.keywordAuthor | Augmented Reality | - |
dc.subject.keywordAuthor | Keyboard-less | - |
dc.subject.keywordPlus | CONSTRUCTION | - |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.