DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ashtari, Amirsaman | ko |
dc.contributor.author | Stevsic, Stefan | ko |
dc.contributor.author | Nageli, Tobias | ko |
dc.contributor.author | Bazin, Jean-Charles | ko |
dc.contributor.author | Hilliges, Otmar | ko |
dc.date.accessioned | 2020-10-20T02:55:07Z | - |
dc.date.available | 2020-10-20T02:55:07Z | - |
dc.date.created | 2020-10-05 | - |
dc.date.created | 2020-10-05 | - |
dc.date.created | 2020-10-05 | - |
dc.date.issued | 2020-09 | - |
dc.identifier.citation | ACM TRANSACTIONS ON GRAPHICS, v.39, no.5 | - |
dc.identifier.issn | 0730-0301 | - |
dc.identifier.uri | http://hdl.handle.net/10203/276699 | - |
dc.description.abstract | We propose an approach to capture subjective first-person view (FPV) videos by drones for automated cinematography. FPV shots are intentionally not smooth to increase the level of immersion for the audience, and are usually captured by a walking camera operator holding traditional camera equipment. Our goal is to automatically control a drone in such a way that it imitates the motion dynamics of a walking camera operator, and, in turn, capture FPV videos. For this, given a user-defined camera path, orientation, and velocity, we first present a method to automatically generate the operator's motion pattern and the associated motion of the camera, considering the damping mechanism of the camera equipment. Second, we propose a general computational approach that generates the drone commands to imitate the desired motion pattern. We express this task as a constrained optimization problem, where we aim to fulfill high-level user-defined goals, while imitating the dynamics of the walking camera operator and taking the drone's physical constraints into account. Our approach is fully automatic, runs in real time, and is interactive, which provides artistic freedom in designing shots. It does not require a motion capture system, and works both indoors and outdoors. The validity of our approach has been confirmed via quantitative and qualitative evaluations. | - |
dc.language | English | - |
dc.publisher | ASSOC COMPUTING MACHINERY | - |
dc.title | Capturing Subjective First-Person View Shots with Drones for Automated Cinematography | - |
dc.type | Article | - |
dc.identifier.wosid | 000569375100008 | - |
dc.identifier.scopusid | 2-s2.0-85091996185 | - |
dc.type.rims | ART | - |
dc.citation.volume | 39 | - |
dc.citation.issue | 5 | - |
dc.citation.publicationname | ACM TRANSACTIONS ON GRAPHICS | - |
dc.identifier.doi | 10.1145/3378673 | - |
dc.contributor.localauthor | Bazin, Jean-Charles | - |
dc.contributor.nonIdAuthor | Stevsic, Stefan | - |
dc.contributor.nonIdAuthor | Nageli, Tobias | - |
dc.contributor.nonIdAuthor | Hilliges, Otmar | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Cinematography | - |
dc.subject.keywordAuthor | aerial videography | - |
dc.subject.keywordAuthor | filmmaking | - |
dc.subject.keywordAuthor | quadrotor camera | - |
dc.subject.keywordAuthor | human motion model | - |
dc.subject.keywordPlus | CAMERA CONTROL | - |
dc.subject.keywordPlus | WALKING | - |
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