Thermal display glove for interacting with virtual reality

Cited 28 time in webofscience Cited 18 time in scopus
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dc.contributor.authorKim, Seung-Wonko
dc.contributor.authorKim, Sung Heeko
dc.contributor.authorKim, Choong Sunko
dc.contributor.authorYi, Kyoungsooko
dc.contributor.authorKim, Jun-Sikko
dc.contributor.authorCho, Byung Jinko
dc.contributor.authorCha, Youngsuko
dc.date.accessioned2020-08-12T08:55:07Z-
dc.date.available2020-08-12T08:55:07Z-
dc.date.created2020-08-05-
dc.date.issued2020-07-
dc.identifier.citationSCIENTIFIC REPORTS, v.10, no.1-
dc.identifier.issn2045-2322-
dc.identifier.urihttp://hdl.handle.net/10203/275803-
dc.description.abstractThermal perception is essential for the survival and daily activities of people. Thus, it is desirable to realize thermal feedback stimulation for improving the sense of realism in virtual reality (VR) for users. For thermal stimulus, conventional systems utilize liquid circulation with bulky external sources or thermoelectric devices (TEDs) on rigid structures. However, these systems are difficult to apply to compact wearable gear used for complex hand motions to interact with VR. Furthermore, generating a rapid temperature difference, especially cooling, in response to a thermal stimulus in real-time is challenging for the conventional systems. To overcome this challenge and enhance wearability, we developed an untethered real-time thermal display glove. This glove comprised piezoelectric sensors enabling hand motion sensing and flexible TEDs for bidirectional thermal stimulus on skin. The customized flexible TEDs can decrease the temperature by 10 degrees C at room temperature in less than 0.5 s. Moreover, they have sufficiently high durability to withstand over 5,000 bends and high flexibility under a bending radius of 20 mm. In a user test with 20 subjects, the correlation between thermal perception and the displayed object's color was verified, and a survey result showed that the thermal display glove provided realistic and immersive experiences to users when interacting with VR.-
dc.languageEnglish-
dc.publisherNATURE PUBLISHING GROUP-
dc.titleThermal display glove for interacting with virtual reality-
dc.typeArticle-
dc.identifier.wosid000548564900117-
dc.identifier.scopusid2-s2.0-85087833750-
dc.type.rimsART-
dc.citation.volume10-
dc.citation.issue1-
dc.citation.publicationnameSCIENTIFIC REPORTS-
dc.identifier.doi10.1038/s41598-020-68362-y-
dc.contributor.localauthorCho, Byung Jin-
dc.contributor.nonIdAuthorKim, Seung-Won-
dc.contributor.nonIdAuthorKim, Sung Hee-
dc.contributor.nonIdAuthorYi, Kyoungsoo-
dc.contributor.nonIdAuthorKim, Jun-Sik-
dc.contributor.nonIdAuthorCha, Youngsu-
dc.description.isOpenAccessY-
dc.type.journalArticleArticle-
dc.subject.keywordPlusWARM-
dc.subject.keywordPlusTACTILE-
dc.subject.keywordPlusCOLD-
dc.subject.keywordPlusSENSITIVITY-
dc.subject.keywordPlusTHRESHOLDS-
dc.subject.keywordPlusTEMPERATURE-
dc.subject.keywordPlusOBJECT-
dc.subject.keywordPlusREST-
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EE-Journal Papers(저널논문)
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