Defining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment

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Despite the emergence of advanced technologies, the behavioural complexities remain underexplored, especially from the viewpoint of their potential in interactive installations. This study aims to explore the future interactivity of an agent's behaviour by envisioning speculative future human operations using a human-controlled interactive installation called LumiLand. This empirical study reveals that an agent can craft a user experience by (1) controlling the plot, (2) cocreating content with a user in a social manner, and (3) promptly adjusting undefined behaviours and situations. Based on Janlert and Stolterman's interaction model, we present an interaction flow with four primary classifications: Leading, Responding, Poking, and Linking. We believe that a human-centered approach for understanding agent interactivity could help create entertaining human-computer interactions (HCI) by improving the agent design and exploring the challenges that will be faced during such interactions.
Publisher
ROUTLEDGE JOURNALS
Issue Date
2020-04
Language
English
Article Type
Article
Citation

DIGITAL CREATIVITY, v.31, no.2, pp.65 - 81

ISSN
1462-6268
DOI
10.1080/14626268.2020.1761834
URI
http://hdl.handle.net/10203/275567
Appears in Collection
ID-Journal Papers(저널논문)CS-Journal Papers(저널논문)
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