DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hwang, Sungjae | ko |
dc.contributor.author | Wohn, Kwang-yun | ko |
dc.date.accessioned | 2020-03-19T05:23:24Z | - |
dc.date.available | 2020-03-19T05:23:24Z | - |
dc.date.created | 2020-02-20 | - |
dc.date.issued | 2015-04 | - |
dc.identifier.citation | the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp.63 | - |
dc.identifier.uri | http://hdl.handle.net/10203/273153 | - |
dc.description.abstract | MagCubes are tangible widgets for children that work both on and around mobile devices. The advantage of this technique is that it is simple, battery-free, and inexpensive because it solely relies on a magnetometer, which is already installed in modern smart devices. To motivate our approach, we suggest various applications using a MagGetz toolkit. The first application is a board game with a magnetic dice. With this application, users can input numbers by placing the dice in the specific area after throwing it. The second application is a simple drawer with a color picker cube. The third application is a math learning game with five different sizes of cubes. (The strength of the magnetic force is proportional to the size of the cubes). | - |
dc.language | English | - |
dc.publisher | ACM Press | - |
dc.title | MagCubes: Magnetically Driven Tangible Widgets for Children | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 63 | - |
dc.citation.publicationname | the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems | - |
dc.identifier.conferencecountry | KO | - |
dc.identifier.conferencelocation | Seoul, Republic of Korea | - |
dc.identifier.doi | 10.1145/2702613.2732484 | - |
dc.contributor.localauthor | Wohn, Kwang-yun | - |
dc.contributor.nonIdAuthor | Hwang, Sungjae | - |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.