Investigating the effect of digitally augmented toys on young children's social pretend play

Cited 1 time in webofscience Cited 0 time in scopus
  • Hit : 166
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorHong, Jiwooko
dc.contributor.authorKo, Donghyeonko
dc.contributor.authorLee, Woohunko
dc.date.accessioned2019-12-13T08:22:01Z-
dc.date.available2019-12-13T08:22:01Z-
dc.date.created2019-09-17-
dc.date.created2019-09-17-
dc.date.created2019-09-17-
dc.date.issued2019-07-
dc.identifier.citationDIGITAL CREATIVITY, v.30, no.3, pp.161 - 176-
dc.identifier.issn1462-6268-
dc.identifier.urihttp://hdl.handle.net/10203/269076-
dc.description.abstractThis paper takes an interaction design approach to explore how children perceive augmented toys, assign symbolic meaning, and perform pretence socially in technology-mediated playing. We developed a system with three kinds of toys-each with distinct abstract appearances and audiovisual augmentation-based on several design decisions. An observational user study with thirty-two young children aged 3-7 years revealed that children utilized digital augmentation as a facilitator of pretending behaviour with the possibility for subjective interpretation while substituting an object for another. Digital augmentation was not only a social cue for children to respond by gathering together and negotiating socially for mutual pretence-it was also a hindrance by amplifying conflicts in a shared space. Our study empirically clarifies children's cognition and behaviour in an interactive system for pretend play and provides broader insight for the design of an interface enriching symbolic interpretation and social interaction.-
dc.languageEnglish-
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD-
dc.titleInvestigating the effect of digitally augmented toys on young children's social pretend play-
dc.typeArticle-
dc.identifier.wosid000483465800001-
dc.identifier.scopusid2-s2.0-85071175893-
dc.type.rimsART-
dc.citation.volume30-
dc.citation.issue3-
dc.citation.beginningpage161-
dc.citation.endingpage176-
dc.citation.publicationnameDIGITAL CREATIVITY-
dc.identifier.doi10.1080/14626268.2019.1653928-
dc.contributor.localauthorLee, Woohun-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorChildren-
dc.subject.keywordAuthorpretend play-
dc.subject.keywordAuthoraugmented toy-
dc.subject.keywordAuthordigital play-
dc.subject.keywordAuthorimagination-
dc.subject.keywordPlusFANTASY-
dc.subject.keywordPlusREALITY-
dc.subject.keywordPlusTRANSFORMATION-
dc.subject.keywordPlusMODES-
Appears in Collection
ID-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 1 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0