Circling motion and screen edges as an alternative input method for on-screen target manipulation

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Purpose: To investigate a new alternative interaction method, called circling interface, for manipulating on-screen objects. To specify a target, the user makes a circling motion around the target. To specify a desired pointing command with the circling interface, each edge of the screen is used. The user selects a command before circling the target. Method: To evaluate the circling interface, we conducted an experiment with 16 participants, comparing the performance on pointing tasks with different combinations of selection method (circling interface, physical mouse and dwelling interface) and input device (normal computer mouse, head pointer and joystick mouse emulator). Results: A circling interface is compatible with many types of pointing devices, not requiring physical activation of mouse buttons, and is more efficient than dwell-clicking. Across all common pointing operations, the circling interface had a tendency to produce faster performance with a head-mounted mouse emulator than with a joystick mouse. The performance accuracy of the circling interface outperformed the dwelling interface. Conclusions: It was demonstrated that the circling interface has the potential as another alternative pointing method for selecting and manipulating objects in a graphical user interface.
Publisher
Taylor & Francis
Issue Date
2017-04
Language
English
Article Type
Article
Citation

Disability and Rehabilitation: Assistive Technology, v.12, no.3, pp.227 - 235

ISSN
1748-3107
DOI
10.3109/17483107.2015.1111946
URI
http://hdl.handle.net/10203/267584
Appears in Collection
RIMS Journal Papers
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