21 | Motion recommendation for online character control = 온라인 캐릭터 제어를 위한 모션 추천 시스템link Cho, Kyungmin; Noh, Junyong; et al, 한국과학기술원, 2022 |
22 | User-friendly object and display registration method for a mid-air pointing interface = 공중 포인팅 인터페이스를 위한 사용자 친화적인 오브젝트 및 디스플레이 레지스트레이션 방법link Seo, Hyung-Goog; Noh, Junyong; et al, 한국과학기술원, 2022 |
23 | (A) natural language processing approach to quantitative measurement of symbolic melodic similarity = 멜로디 유사성의 정량적 측정: 자연어 처리 기법을 중심으로link Park, Saebyul; Nam, Juhan; 남주한; Kim, Jeounghoon; et al, 한국과학기술원, 2023 |
24 | (A) study on a new distance education platform for medical skill training in the non-face-to-face era : focusing on CPR skill training = 비대면 시대의 의료 술기교육을 위한 새로운 원격 교육 플랫폼 연구 – CPR 술기를 중심으로link Kwon, Yeram; Kim, Wonjoon; et al, 한국과학기술원, 2023 |
25 | (A) unified voice model for data-efficient singing voice synthesis = 통합 음성 모델을 통한 데이터 효율적인 가창 합성link Choi, Soonbeom; Nam, Juhan; et al, 한국과학기술원, 2023 |
26 | (The) acquisition and application of ecological wisdom for space planning: in the case of Korean traditional gardenslink Min, Deedee Aram; Lee, Ji-Hyun; 이지현; Lee, Won Jae; et al, 2021 |
27 | Perceptual features of motion style frameworkslink Kim, Hye Ji; Lee, Sung-Hee; et al, 2021 |
28 | Placement retargeting of virtual avatars to dissimilar indoor spaceslink Yoon, Leonard; Lee, Sung-Hee; et al, 2021 |
29 | Real-time lighting estimation for photorealistic augmented realitylink Park, Jinwoo; Woo, Woontack; 우운택; Yoon, Sung Eui; et al, 2021 |
30 | Middle-aged and older adults’digital game experience and perception change: connecting generations through game playlink Lee, Seyeon; Shi, Chung-Kon; 시정곤; Doh, Young Yim; et al, 2021 |
31 | Utilizing digital fashion in the process of fashion designlink 한아영; Noh, Junyong; 노준용; Ahn, Jaehong; et al, 2020 |
32 | Cognitive and emotional processing of suspenseful narrative experience: The effect of uncertainty and repeated exposurelink Chun, Chang Ui; Shi, Chungkon; 시정곤; Park, Byungho; et al, 2021 |
33 | Neural based image metamorphosislink Park, Sanghun; Noh, Junyong; et al, 2021 |
34 | Estimating physical properties of contact objects in multi-touch interaction: focusing on art-related applicationslink Hong, Sanghwa; Nam, Juhan; et al, 2021 |
35 | Modeling user performance in moving-target acquisition tasks with input latencylink Lee, Injung; Nam, Juhan; et al, 2021 |
36 | Similarity-based deep learning for music retrievallink Lee, Jongpil; Nam, Juhan; et al, 2021 |
37 | Deep learning for vocal melody extractionlink Kum, Sangeun; Nam, Juhan; et al, 2021 |
38 | Semantic analysis and applications of vocal characteristics in music using deep learninglink Kim, Keunhyuoung; Nam, Juhan; et al, 2021 |
39 | Perceptual disambiguation by audiovisual information association & congruence and its applications on brain-machine interface = 시청각정보연합과 동일맥락형성에 의한 인지적모호성 감소와 뇌-기계 인터페이스 응용 연구link Kim, Sungyong; Kim, Jeounghoon; et al, 한국과학기술원, 2020 |
40 | Neural network-based learning of sleep patterns and application-driven interventions = 신경망 기반 수면 패턴 학습과 애플리케이션 주도 중재 연구link Park, Sungkyu; Kim, Wonjoon; 김원준; Cha, Meeyoung; et al, 한국과학기술원, 2020 |