Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles

Cited 176 time in webofscience Cited 0 time in scopus
  • Hit : 261
  • Download : 0
Self-supervised tasks such as colorization, inpainting and zig-saw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as Space-Time Cubic Puzzles to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing Space-Time Cubic Puzzles, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.
Publisher
THE ASSOCIATION FOR THE ADVANCEMENT OF ARTIFICIAL INTELLIGENCE
Issue Date
2019-01
Language
English
Citation

Association for the Advancement of Artificial Intelligence (AAAI), pp.8545 - 8552

URI
http://hdl.handle.net/10203/250313
Appears in Collection
EE-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 176 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0