Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study

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dc.contributor.authorKim, Hayunko
dc.contributor.authorMatuszka, Tamásko
dc.contributor.authorKim, Jea-Inko
dc.contributor.authorKim, Junghwako
dc.contributor.authorWoo, Woon-Tackko
dc.date.accessioned2017-12-19T03:01:33Z-
dc.date.available2017-12-19T03:01:33Z-
dc.date.created2017-06-22-
dc.date.created2017-06-22-
dc.date.created2017-06-22-
dc.date.issued2017-12-
dc.identifier.citationMULTIMEDIA TOOLS AND APPLICATIONS, v.76, no.24, pp.26001 - 26029-
dc.identifier.issn1380-7501-
dc.identifier.urihttp://hdl.handle.net/10203/228582-
dc.description.abstractAugmented reality (AR) has received much attention in the cultural heritage domain as an interactive medium for requesting and accessing information regarding heritage sites. In this study, we developed a mobile AR system based on Semantic Web technology to provide contextual information about cultural heritage sites. Most location-based AR systems are designed to present simple information about a point of interest (POI), but the proposed system offers information related to various aspects of cultural heritage, both tangible and intangible, linked to the POI. This is achieved via an information modeling framework where a cultural heritage ontology is used to aggregate heterogeneous data and semantically connect them with each other. We extracted cultural heritage data from five web databases and modeled contextual information for a target heritage site (Injeongjeon Hall and its vicinity in Changdeokgung Palace in South Korea) using the selected ontology. We then implemented a mobile AR application and conducted a user study to assess the learning and engagement impacts of the proposed system. We found that the application provides an agreeable user experience in terms of its affective, cognitive, and operative features. The results of our analysis showed that specific usage patterns were significant with regard to learning outcomes. Finally, we explored how the study’s key findings can provide practical design guidance for system designers to enhance mobile AR information systems for heritage sites, and to show system designers how to support particular usage patterns in order to accommodate specific user experiences better.-
dc.languageEnglish-
dc.publisherSPRINGER-
dc.titleOntology-based mobile augmented reality in cultural heritage sites: information modeling and user study-
dc.typeArticle-
dc.identifier.wosid000417633500024-
dc.identifier.scopusid2-s2.0-85020656902-
dc.type.rimsART-
dc.citation.volume76-
dc.citation.issue24-
dc.citation.beginningpage26001-
dc.citation.endingpage26029-
dc.citation.publicationnameMULTIMEDIA TOOLS AND APPLICATIONS-
dc.identifier.doi10.1007/s11042-017-4868-6-
dc.contributor.localauthorWoo, Woon-Tack-
dc.contributor.nonIdAuthorMatuszka, Tamás-
dc.contributor.nonIdAuthorKim, Junghwa-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorContextual information-
dc.subject.keywordAuthorCultural heritage-
dc.subject.keywordAuthorHeritage site-
dc.subject.keywordAuthorMobile application-
dc.subject.keywordAuthorOntology-
dc.subject.keywordPlusSYSTEM-
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