DC Field | Value | Language |
---|---|---|
dc.contributor.author | Son, Jeongmin | ko |
dc.contributor.author | Lee, Geehyuk | ko |
dc.date.accessioned | 2017-11-21T04:07:47Z | - |
dc.date.available | 2017-11-21T04:07:47Z | - |
dc.date.created | 2017-06-23 | - |
dc.date.created | 2017-06-23 | - |
dc.date.created | 2017-06-23 | - |
dc.date.issued | 2017-02 | - |
dc.identifier.citation | International Journal of Human–Computer Interaction , v.33, no.10, pp.822 - 832 | - |
dc.identifier.issn | 1044-7318 | - |
dc.identifier.uri | http://hdl.handle.net/10203/227225 | - |
dc.description.abstract | Two-finger operations, such as rotation operations and zoom operations, are now standard touchscreen operations. However, these two-finger operations may pose an ergonomic problem when they are performed with one hand. FingerSkate is an interaction technique to mitigate the ergonomic problem of two-finger operations adopting the concept of gesture relaxation. A preliminary study showed that the FingerSkate technique was accepted well by the participants. In particular, a micro-analysis of finger movements during the study showed that FingerSkate was utilized well for large rotations. In a subsequent user study, the effects of two FingerSkate design options, Concurrency and Pivot, were examined. The Concurrency option had a statistically significant effect on performance and task workload for a docking task. The Pivot option had a statistically significant effect on task workload for a puzzle task. More participants preferred the sequential Concurrency option, and most participants preferred the center-of-object Pivot option. | - |
dc.language | English | - |
dc.publisher | Taylor and Francis Online | - |
dc.title | Fingerskate: Relaxing the Physical Constraint of Two-Finger Touchscreen Operations | - |
dc.type | Article | - |
dc.identifier.wosid | 000413773600005 | - |
dc.identifier.scopusid | 2-s2.0-85014529983 | - |
dc.type.rims | ART | - |
dc.citation.volume | 33 | - |
dc.citation.issue | 10 | - |
dc.citation.beginningpage | 822 | - |
dc.citation.endingpage | 832 | - |
dc.citation.publicationname | International Journal of Human–Computer Interaction | - |
dc.identifier.doi | 10.1080/10447318.2017.1289723 | - |
dc.contributor.localauthor | Lee, Geehyuk | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordPlus | MUSCLE-ACTIVITY | - |
dc.subject.keywordPlus | POSTURE | - |
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