Neural network guidance based on pursuit-evasion games with enhanced performance

Cited 0 time in webofscience Cited 17 time in scopus
  • Hit : 696
  • Download : 24
DC FieldValueLanguage
dc.contributor.authorChoi, Han-Lim-
dc.contributor.authorTahk, Min-Jea-
dc.contributor.authorBang, Hyochoong-
dc.date.accessioned2011-02-18T07:14:32Z-
dc.date.available2011-02-18T07:14:32Z-
dc.date.issued2006-
dc.identifier.citationControl Engineering Practice, Vol.14, pp.735-742en
dc.identifier.issn0967-0661-
dc.identifier.urihttp://hdl.handle.net/10203/22236-
dc.description.abstractThis paper addresses a neural network guidance based on pursuit-evasion games, and performance enhancing methods for it. Two-dimensional pursuit-evasion games solved by the gradient-based method are considered. The neural network guidance law employs the range, range rate, line-of-sight rate, and heading error as its input variables. Additional pattern selection methods and a hybrid guidance method are proposed for the sake of the interception performance enhancement. Numerical simulations are accompanied for the verification of the neural network approximation, and of the improved interception performance by the proposed methods. Moreover, all proposed guidance laws are compared with proportional navigation.en
dc.description.sponsorshipThe authors gratefully acknowledge the financial support by Agency for Defense Development and by Automatic Control Research Center, Seoul National University.en
dc.language.isoen_USen
dc.publisherElsevieren
dc.subjectMissileen
dc.subjectGuidance systemen
dc.subjectDifferential gamesen
dc.subjectNeural networksen
dc.subjectFeedback controlen
dc.titleNeural network guidance based on pursuit-evasion games with enhanced performanceen
dc.typeArticleen
dc.identifier.doi10.1016/j.conengprac.2005.03.001-

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0