Prediction of opponent hidden information in imperfect information games불완전 정보 게임에서 상대방의 숨겨진 정보의 예측

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 622
  • Download : 0
DC FieldValueLanguage
dc.contributor.advisorLee, Soo-Young-
dc.contributor.advisor이수영-
dc.contributor.authorLee, Kyeongho-
dc.contributor.author이경호-
dc.date.accessioned2017-03-29T02:38:40Z-
dc.date.available2017-03-29T02:38:40Z-
dc.date.issued2016-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=663436&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/221782-
dc.description학위논문(석사) - 한국과학기술원 : 전기및전자공학부, 2016.8 ,[ii, 30 p. :]-
dc.description.abstractArtificial Intelligence (AI) defeated many perfect information games such as checkers, chess, backgammon, othello, scrabble, and so on. In addition the game of Go is the most challengeable perfect information game. Recently, AlphaGo won human champion, Sedol Lee. Through this work, AI can be applied to solve games given perfect information entirely. Next goal of AI is imperfect information game. Major difference between perfect information games and imperfect information games are whether there are hidden information or not. Leading approach of imperfect information games is Nash equilibrium. But, this method has large computational costs in some cases. To overcome this, we propose a new approach which predicts hidden information by using observable data. Information of positions and the kinds of tiles are used as input. If hidden information were perfectly predicted, we don’t need to find Nash equilibrium. Also our model can combine with other existing algorithm using perfect information games. To evaluate our approach, Japanese Mahjong is selected between several imperfect information games. Because, there are usable public data. The prediction accuracy in training is almost 100 percent and the prediction accuracy in test is about 86.5 percent. By using given observable information, three opponent players’ private hand tiles are predicted successfully.-
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectimperfect information game-
dc.subjectJapanese Mahjong-
dc.subjectopponent hidden information-
dc.subjectgiven observable information-
dc.subjectartificial intelligence-
dc.subject불완전 정보 게임-
dc.subject일본 마작-
dc.subject상대방 패 예측-
dc.subject주어진 관측가능한 정보-
dc.subject인공 지능-
dc.titlePrediction of opponent hidden information in imperfect information games-
dc.title.alternative불완전 정보 게임에서 상대방의 숨겨진 정보의 예측-
dc.typeThesis(Master)-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :전기및전자공학부,-
Appears in Collection
EE-Theses_Master(석사논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0