Showing results 1 to 2 of 2
Why would online garners share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives Hau, Yong Sauk; Kim, Young-Gul, COMPUTERS IN HUMAN BEHAVIOR, v.27, no.2, pp.956 - 970, 2011-03 |
온라인 게임 아이템 재구매 행태 분석 = A study on the behavior of repurchasing online game itemslink 이주영; Lee, Joo-Young; et al, 한국과학기술원, 2014 |
Discover