A Study on Individual Acceptance of Entertainment Oriented Technology: Focusing on Online Game Acceptance Factors

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dc.contributor.authorYoon, G-
dc.contributor.authorKim, Wonjoon-
dc.contributor.authorYoo, S-
dc.date.accessioned2017-01-11T11:58:13Z-
dc.date.available2017-01-11T11:58:13Z-
dc.date.created2016-12-22-
dc.date.issued2009-05-29-
dc.identifier.citationKorea Game Society Conference-
dc.identifier.urihttp://hdl.handle.net/10203/217284-
dc.languageEnglish-
dc.publisherKorea Game Society-
dc.titleA Study on Individual Acceptance of Entertainment Oriented Technology: Focusing on Online Game Acceptance Factors-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameKorea Game Society Conference-
dc.identifier.conferencecountryKO-
dc.identifier.conferencelocation숭실대학교-
dc.contributor.localauthorKim, Wonjoon-
dc.contributor.nonIdAuthorYoon, G-
dc.contributor.nonIdAuthorYoo, S-
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MG-Conference Papers(학술회의논문)
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