DC Field | Value | Language |
---|---|---|
dc.contributor.author | Han, Da Seong | ko |
dc.contributor.author | Hong, Seokpyo | ko |
dc.contributor.author | Noh, Junyong | ko |
dc.contributor.author | Jin, Xiaogang | ko |
dc.contributor.author | Shin, Joseph S. | ko |
dc.date.accessioned | 2016-11-09T05:38:02Z | - |
dc.date.available | 2016-11-09T05:38:02Z | - |
dc.date.created | 2016-06-17 | - |
dc.date.created | 2016-06-17 | - |
dc.date.created | 2016-06-17 | - |
dc.date.issued | 2016-05 | - |
dc.identifier.citation | COMPUTER ANIMATION AND VIRTUAL WORLDS, v.27, no.3-4, pp.378 - 384 | - |
dc.identifier.issn | 1546-4261 | - |
dc.identifier.uri | http://hdl.handle.net/10203/213822 | - |
dc.description.abstract | In the paper, we present an online real-time method for automatically transforming a basic locomotive motion to a desired motion of the same type, based on biomechanical results. Given an online request for a motion of a certain type with desired moving speed and turning angle, our method first extracts a basic motion of the same type from a motion graph, and then transforms it to achieve the desired moving speed and turning angle by exploiting the following biomechanical observations: contact-driven center-of-mass control, anticipatory reorientation of upper body segments, moving speed adjustment, and whole-body leaning. Exploiting these observations, we propose a simple but effective method to add physical and behavioral naturalness to the resulting locomotive motions without preprocessing. Through experiments, we show that our method enables a character to respond agilely to online user commands while efficiently generating walking, jogging, and running motions with a compact motion library. Our method can also deal with certain dynamical motions such as forward roll. Copyright (C) 2016 John Wiley Sons, Ltd. | - |
dc.language | English | - |
dc.publisher | WILEY-BLACKWELL | - |
dc.title | Online real-time locomotive motion transformation based on biomechanical observations | - |
dc.type | Article | - |
dc.identifier.wosid | 000383363300022 | - |
dc.identifier.scopusid | 2-s2.0-84981764752 | - |
dc.type.rims | ART | - |
dc.citation.volume | 27 | - |
dc.citation.issue | 3-4 | - |
dc.citation.beginningpage | 378 | - |
dc.citation.endingpage | 384 | - |
dc.citation.publicationname | COMPUTER ANIMATION AND VIRTUAL WORLDS | - |
dc.identifier.doi | 10.1002/cav.1708 | - |
dc.contributor.localauthor | Noh, Junyong | - |
dc.contributor.localauthor | Shin, Joseph S. | - |
dc.contributor.nonIdAuthor | Jin, Xiaogang | - |
dc.type.journalArticle | Article; Proceedings Paper | - |
dc.subject.keywordAuthor | online real-time motion control | - |
dc.subject.keywordAuthor | motion transformation | - |
dc.subject.keywordAuthor | character animation | - |
dc.subject.keywordAuthor | biomechanics | - |
dc.subject.keywordPlus | CURVED PATHS | - |
dc.subject.keywordPlus | WALKING | - |
dc.subject.keywordPlus | HEAD | - |
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