DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Joon Hyub | ko |
dc.contributor.author | Bae, Seok Hyung | ko |
dc.contributor.author | Jung, Jinyung | ko |
dc.contributor.author | Choi, Hayan | ko |
dc.date.accessioned | 2016-07-13T07:28:40Z | - |
dc.date.available | 2016-07-13T07:28:40Z | - |
dc.date.created | 2016-01-07 | - |
dc.date.created | 2016-01-07 | - |
dc.date.issued | 2012-10-09 | - |
dc.identifier.citation | UIST 2012, pp.97 - 98 | - |
dc.identifier.uri | http://hdl.handle.net/10203/211570 | - |
dc.description.abstract | Binocular parallax is a problem for any interaction system that has a transparent display and objects behind it. A proposed quantitative measure called Binocular Selectability Discriminant (BSD) allows UI designers to predict the ability of the user to perform selection task in their transparent display systems, in spite of binocular parallax. A proposed technique called Single-Distance Pseudo Transparency (SDPT) aims to eliminate binocular parallax for on-screen interactions that require precision. A mock-up study shows potentials and directions for future investigation. | - |
dc.language | English | - |
dc.publisher | ACM | - |
dc.title | Transparent display interaction without binocular parallax | - |
dc.type | Conference | - |
dc.identifier.wosid | 000325072100041 | - |
dc.identifier.scopusid | 2-s2.0-84869011353 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 97 | - |
dc.citation.endingpage | 98 | - |
dc.citation.publicationname | UIST 2012 | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | Cambridge, Massachusetts | - |
dc.identifier.doi | 10.1145/2380296.2380340 | - |
dc.embargo.liftdate | 9999-12-31 | - |
dc.embargo.terms | 9999-12-31 | - |
dc.contributor.localauthor | Bae, Seok Hyung | - |
dc.contributor.nonIdAuthor | Lee, Joon Hyub | - |
dc.contributor.nonIdAuthor | Jung, Jinyung | - |
dc.contributor.nonIdAuthor | Choi, Hayan | - |
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