Showing results 1361 to 1380 of 5574
Future strategy for socioeconomic and political change in Korea = 한국의 정치・경제・사회적 변화에 대한 미래전략link Lee, Bokwon; Yang, Jae-Suk; et al, 한국과학기술원, 2019 |
FutureSelf: What Happens When We Forecast Self-Trackers’ Future Health Statuses Saeyoung Rho; Injung Lee; Hankyung Kim; Jonghyuk Jung; Hyungi Kim; Jun, Bong Gwan; Lim, Youn-kyung, DIS '17 Proceedings of the Designing Interactive Systems Conference, pp.637 - 648, Designing Interactive Systems Conference 2017 (DIS 2017), 2017-06-13 |
Fuzzy Aggregation of Motion Factors for Human Motion Generation Lee, Jiyun; Wohn, Kwang-Yun, ACM Conference on Virtual Reality Software and Technology (VRST), pp.56 - 69, 1994 |
Fuzzy Aggregation of Motion Factors for Human Motion Generation 이지연; 이근; 원광연, JOURNAL OF ELECTRICAL ENGINEERING AND INFORMATION SCIENCE, v.2, no.1, pp.77 - 84, 1997-01 |
Fuzzy 로직을 이용한 Level of Detail 제어 손호준; 원광연, 한국정보과학회 춘계학술대회, pp.457 - 460, 한국정보과학회, 1996 |
Fuzzy-based Direct Manipulation: focusing on user participation in the apartment plan design process Lee, Ji-Hyun; Tian-Chiu Li, 12th CAADRIA Conference, pp.645 - 650, CAADRIA, 2007-04-20 |
Galaxy Talker: Visualization of Natural Communication Process using Cellular Phone Chang Young Lim, UMAT, 2007 |
Game interface enhancement under smart-phone platform focused on touch-screen interaction = 터치스크린 인터랙션을 고려한 스마트폰 플랫폼상에서의 게임인터페이스 개선에 관한 연구link Kim, Yoon-Hyun; 김윤현; et al, 한국과학기술원, 2013 |
Game interface enhancement under smartphone platform focused on touchscreen interaction Kim, Yoon-Hyun; Lee, Ji-Hyun, COMPUTERS & INDUSTRIAL ENGINEERING, v.80, pp.45 - 61, 2015-02 |
Game satisfaction in narrative game with character switches : the role of agency, critical concern and the player-character relationship in The Last Of Us Part II. = 캐릭터 스위칭을 포함한 내러티브 게임 만족도에 영향을 미치는 요인: 라스트 오브 어스 파트 II 에서 관찰한 플레이어의 에이전시, 비판적 사고, 플레이어-캐릭터 관계link Erb, Valerie Olivia; Doh, Young Yim; et al, 한국과학기술원, 2022 |
Garden Alive: an Emotionally Intelligent Interactive Garden Taejin Ha; WOO, Woontack, THE INTERNATIONAL JOURNAL OF VIRTUAL REALITY, v.5, no.4, pp.21 - 30, 2006-12 |
Garment sewing pattern estimation from a single image = 의상을 착용한 단일 이미지로부터 의상 바느질 패턴 예측link Lim, Seungchan; Lee, Sung-Hee; et al, 한국과학기술원, 2022 |
Gaze Correction for Home Video Conferencing Kuster, Claudia; Popa, Tiberiu; Bazin, Jean-Charles; Gotsman, Craig; Gross, Markus, ACM TRANSACTIONS ON GRAPHICS, v.31, no.6, 2012-11 |
Gaze Correction with a Single Webcam Bazin, Jean-Charles, ICME2014, IEEE International Conference on Multimedia and Expo (ICME), 2014-07-14 |
Gen AI and Interior Design Representation: Applying Design Styles using Fine-Tuned Models Jeong, Hyun; Kim, Youngchae; Lee, Jin-kook; Yoo, Youngjin; CHA, SEUNG HYUN, The 23th International Conference on Construction Applications of Virtual Reality (CONVR 2023), Construction Applications of Virtual Reality(CONVR), 2023-11 |
Gender and online friendship on facebook: the effect of gender difference in closeness of facebook links = 페이스북 상에서의 젠더와 온라인 친구관계: 페이스북 링크의 친밀도에 대한 젠더의 영향link Kim, Mi-Jung; 김미정; et al, 한국과학기술원, 2012 |
Gender and racial disparities in driving cessation among older adults Mezuk, B.; Choi, Moon; Lohman, M.; Edwards, J.D.; Rebok, G.W., The 64th Annual Scientific Meeting of the Gerontological Society of America, Gerontological Society of America, 2011-11 |
Gender and Racial Disparities in Driving Cessation Among Older Adults Choi, Moon; Mezuk, Briana; Lohman, Matthew C.; Edwards, Jerri D.; Rebok, George W., JOURNAL OF AGING AND HEALTH, v.24, no.8, pp.1364 - 1379, 2012-12 |
Gender and Racial Disparities in Life-Space Constriction Among Older Adults Choi, Moon; O'Connor, Melissa L.; Mingo, Chivon A.; Mezuk, Briana, GERONTOLOGIST, v.56, no.6, pp.1153 - 1160, 2016-12 |
Gender and racial disparities in life-space mobility Choi, Moon; O’Connor, M., The 20th International Association of Gerontology and Geriatrics World Congress, International Association of Gerontology and Geriatrics (IAGG), 2013-06 |
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