DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Shin | ko |
dc.contributor.author | Lee, Kun Pyo | ko |
dc.contributor.author | Nam, Tek Jin | ko |
dc.date.accessioned | 2016-07-06T04:39:16Z | - |
dc.date.available | 2016-07-06T04:39:16Z | - |
dc.date.created | 2016-06-01 | - |
dc.date.created | 2016-06-01 | - |
dc.date.issued | 2016-05 | - |
dc.identifier.citation | ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) | - |
dc.identifier.uri | http://hdl.handle.net/10203/209613 | - |
dc.language | English | - |
dc.publisher | ACM Special Interest Group on Computer-Human Interaction (SIGCHI) | - |
dc.title | Sonic-badminton: Audio-augmented Badminton game for blind people | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-85014600304 | - |
dc.type.rims | CONF | - |
dc.citation.publicationname | ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | San Jose McEnery Convention Center, CA | - |
dc.contributor.localauthor | Lee, Kun Pyo | - |
dc.contributor.localauthor | Nam, Tek Jin | - |
dc.contributor.nonIdAuthor | Kim, Shin | - |
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