공공 인터랙티브 예술 작품 “deBallution” 제작을 위한 기초 프로토타입 디자인 연구

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dc.contributor.author오제호-
dc.contributor.author시정곤-
dc.date.accessioned2016-06-29T01:32:27Z-
dc.date.available2016-06-29T01:32:27Z-
dc.date.created2016-04-09-
dc.date.issued2016-01-27-
dc.identifier.citationHCI2016, pp.36 - 38-
dc.identifier.urihttp://hdl.handle.net/10203/208394-
dc.description.abstractThe aim of this research was to make a prototype for producing a public interactive artwork “deBallution”. The interactive artwork concept is to catch an audience throwing movement on a virtual screen through Kinect connected by openFrameworks programming and drawing various generated kaleidoscope images to predict points from the audience throwing on the screen. In accordance with the concept, we made a scenario design, a graphic design, and a technical design for producing an artwork prototype.-
dc.languageKorean-
dc.publisher한국HCI학회-
dc.title공공 인터랙티브 예술 작품 “deBallution” 제작을 위한 기초 프로토타입 디자인 연구-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.beginningpage36-
dc.citation.endingpage38-
dc.citation.publicationnameHCI2016-
dc.identifier.conferencecountryKO-
dc.identifier.conferencelocation강원도 하이원리조트 컨벤션센터-
dc.contributor.localauthor시정곤-
dc.contributor.nonIdAuthor오제호-
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HSS-Conference Papers(학술회의논문)
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