Showing results 12 to 14 of 14
Tessellation-enabled shader for a bandwidth-limited 3D graphics engine Chung, K.; Yu, C.-H.; Kim, D.; Kim, Lee-Sup, IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, pp.367 - 370, 2008-09-21 |
Triangle-level depth filter method for bandwidth reduction in 3D graphics hardware Yoon, J.-S.; Yu, C.-H.; Kim, D.; Kim, Lee-Sup, 2007 IEEE International Symposium on Circuits and Systems, ISCAS 2007, pp.765 - 768, 2007-05-27 |
Vertex cache of programmable geometry processor for mobile multimedia application Chung, K.; Yu, C.-H.; Kim, Lee-Sup, ISCAS 2006: 2006 IEEE International Symposium on Circuits and Systems, pp.1908 - 1911, IEEE, 2006-05-21 |
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