DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김성동 | ko |
dc.contributor.author | 이면재 | ko |
dc.contributor.author | 도영임 | ko |
dc.date.accessioned | 2014-11-11T07:54:05Z | - |
dc.date.available | 2014-11-11T07:54:05Z | - |
dc.date.created | 2014-01-14 | - |
dc.date.created | 2014-01-14 | - |
dc.date.issued | 2013-06 | - |
dc.identifier.citation | 한국컴퓨터게임학회논문지, v.26, no.2, pp.19 - 26 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | http://hdl.handle.net/10203/190548 | - |
dc.description.abstract | To assess effectiveness in serious games is the principal means for the purpose of developing the game and criteria for assessing quality of the game. Until now, serious games assessment has been implemented mainly through surveys that measured from the outside of the game using in-depth interviews, or sensor-based psycho-physiological observation. However, these methods have limitations that do not properly reflect on the gaming experience that is characterized by the coevolution through player participation activities. Therefore, we propose a model to assess the effectiveness of serious games systematically through evaluating the functionality based on the player's feedback. Key words: | - |
dc.language | English | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.title | 플레이어 피드백 중심의 기능성 게임 평가 모델 제안 | - |
dc.title.alternative | A Proposal of Serious Game Assessment Model Based on Player's Feedback | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.citation.volume | 26 | - |
dc.citation.issue | 2 | - |
dc.citation.beginningpage | 19 | - |
dc.citation.endingpage | 26 | - |
dc.citation.publicationname | 한국컴퓨터게임학회논문지 | - |
dc.identifier.kciid | ART001780869 | - |
dc.contributor.nonIdAuthor | 김성동 | - |
dc.contributor.nonIdAuthor | 이면재 | - |
dc.description.isOpenAccess | N | - |
dc.subject.keywordAuthor | Serious Game | - |
dc.subject.keywordAuthor | Player&apos | - |
dc.subject.keywordAuthor | s feedback | - |
dc.subject.keywordAuthor | Embedded Assessment | - |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.