Game sharing for scalable cloud gaming system = 확장성을 지원하는 클라우드 게임 시스템을 위한 게임 자원 공유 연구

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Recently, cloud gaming services are emerging. Cloud gaming is instant gaming without installing the games in the devices of players. All computation in cloud gaming is done by dedicated servers, then the rendered game frames are sent to the players. Scalability is a serious problem in cloud gaming. To make a cloud gaming server accommodate more users, we must reduce the total amount of computation and memory. In a game, many objects are duplicated among users and users watch the same game scene just in different angles. Therefore, we can share computation and memory except the parts related to the camera view. We coined this technique as game sharing. In this thesis, we proved that game sharing can resolve the scalability problem by applying it to DirectX samples. The evaluation results show that the scalability can be improved about 3 times better using game sharing technique.
Advisors
Shin, In-Sikresearcher신인식
Description
한국과학기술원 : 전산학과,
Publisher
한국과학기술원
Issue Date
2013
Identifier
515128/325007  / 020113279
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전산학과, 2013.2, [ v, 27 p. ]

Keywords

Game; Cloud; Graphics; Scalability; 게임; 클라우드; 그래픽스; 확장성; 클라우드 게이밍; Cloud gaming

URI
http://hdl.handle.net/10203/180441
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=515128&flag=dissertation
Appears in Collection
CS-Theses_Master(석사논문)
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