학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2012.8, [ vi, 91 p. ]
Q methodology; Customization; Identity play; MMORPG; Avatar; 아이덴티티 플레이; 커스터마이징; Q 방법론; MMORPG; 아바타; 젠더; Gender
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