Practical Character Physics for Animators

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dc.contributor.authorShapiro, Ariko
dc.contributor.authorLee, Sung-Heeko
dc.date.accessioned2013-08-29T02:13:08Z-
dc.date.available2013-08-29T02:13:08Z-
dc.date.created2013-08-19-
dc.date.created2013-08-19-
dc.date.issued2011-07-
dc.identifier.citationIEEE COMPUTER GRAPHICS AND APPLICATIONS, v.31, no.4, pp.45 - 55-
dc.identifier.issn0272-1716-
dc.identifier.urihttp://hdl.handle.net/10203/176584-
dc.languageEnglish-
dc.publisherIEEE COMPUTER SOC-
dc.subjectBALLISTIC MOTION-
dc.subjectOPTIMIZATION-
dc.subjectERRORS-
dc.titlePractical Character Physics for Animators-
dc.typeArticle-
dc.identifier.wosid000291992700008-
dc.identifier.scopusid2-s2.0-79959924508-
dc.type.rimsART-
dc.citation.volume31-
dc.citation.issue4-
dc.citation.beginningpage45-
dc.citation.endingpage55-
dc.citation.publicationnameIEEE COMPUTER GRAPHICS AND APPLICATIONS-
dc.contributor.localauthorLee, Sung-Hee-
dc.contributor.nonIdAuthorShapiro, Ari-
dc.type.journalArticleArticle-
dc.subject.keywordPlusBALLISTIC MOTION-
dc.subject.keywordPlusOPTIMIZATION-
dc.subject.keywordPlusERRORS-
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