DC Field | Value | Language |
---|---|---|
dc.contributor.author | Shapiro, Ari | ko |
dc.contributor.author | Lee, Sung-Hee | ko |
dc.date.accessioned | 2013-08-29T02:13:08Z | - |
dc.date.available | 2013-08-29T02:13:08Z | - |
dc.date.created | 2013-08-19 | - |
dc.date.created | 2013-08-19 | - |
dc.date.issued | 2011-07 | - |
dc.identifier.citation | IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.31, no.4, pp.45 - 55 | - |
dc.identifier.issn | 0272-1716 | - |
dc.identifier.uri | http://hdl.handle.net/10203/176584 | - |
dc.language | English | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.subject | BALLISTIC MOTION | - |
dc.subject | OPTIMIZATION | - |
dc.subject | ERRORS | - |
dc.title | Practical Character Physics for Animators | - |
dc.type | Article | - |
dc.identifier.wosid | 000291992700008 | - |
dc.identifier.scopusid | 2-s2.0-79959924508 | - |
dc.type.rims | ART | - |
dc.citation.volume | 31 | - |
dc.citation.issue | 4 | - |
dc.citation.beginningpage | 45 | - |
dc.citation.endingpage | 55 | - |
dc.citation.publicationname | IEEE COMPUTER GRAPHICS AND APPLICATIONS | - |
dc.contributor.localauthor | Lee, Sung-Hee | - |
dc.contributor.nonIdAuthor | Shapiro, Ari | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordPlus | BALLISTIC MOTION | - |
dc.subject.keywordPlus | OPTIMIZATION | - |
dc.subject.keywordPlus | ERRORS | - |
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