Showing results 6 to 12 of 12
In-Consumption Information Cues and Online Video Consumption Sim, Jaeung; Choi, Kyungmin; Han, Sang Pil; Cho, Daegon, Management Information Systems Quarterly, v.48, no.2, pp.645 - 678, 2024-06 |
Learning Outside the Classroom During a Pandemic: Evidence from an Artificial Intelligence-Based Education App Ko, Ga Young; Shin, Donghyuk; Auh, Seigyoung; Lee, Yeonjung; Han, Sang Pil, Management Science, v.69, no.6, pp.3616 - 3649, 2023-06 |
MOBILE APP ANALYTICS: A MULTIPLE DISCRETE-CONTINUOUS CHOICE FRAMEWORK Han, Sang Pil; Park, Sungho; Oh, Wonseok, MIS QUARTERLY, v.40, no.4, pp.983 - +, 2016-12 |
Positive Demand Spillover of Popular App Adoption: Implications for Platform Owners' Management of Complements Lee, Mi Hyun; Han, Sang Pil; Park, Sungho; Oh, Wonseok, INFORMATION SYSTEMS RESEARCH, v.34, no.3, pp.961 - 995, 2023-09 |
The adoption and use of mobile application-based reward systems: Implications for offline purchase and mobile commerce Son, Yoonseock; Oh, Wonseok; Han, Sang Pil; Park, Sungho, 2016 International Conference on Information Systems, ICIS 2016, Association for Information Systems, 2016-12 |
The positive spillover effect of mobile social games on app literacy Lee, Mihyun; Han, Sang Pil; Park, Sungho; Oh, Wonseok, 49th Annual Hawaii International Conference on System Sciences, HICSS 2016, pp.746 - 755, IEEE Computer Society, 2016-01 |
When Loyalty Goes Mobile: Effects of Mobile Loyalty Apps on Purchase, Redemption, and Competition Son, Yoonseock; Oh, Wonseok; Han, Sang Pil; Park, Sungho, INFORMATION SYSTEMS RESEARCH, v.31, no.3, pp.835 - 847, 2020-09 |
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