DC Field | Value | Language |
---|---|---|
dc.contributor.author | 황성수 | - |
dc.contributor.author | 김성대 | - |
dc.date.accessioned | 2013-03-29T18:58:24Z | - |
dc.date.available | 2013-03-29T18:58:24Z | - |
dc.date.created | 2012-12-03 | - |
dc.date.issued | 2012-11-24 | - |
dc.identifier.citation | 2012년도 대한전자공학회 추계종합학술대회, v., no., pp. - | - |
dc.identifier.uri | http://hdl.handle.net/10203/173011 | - |
dc.description.abstract | SimpleTexture is one of the image-based methods for representing a 3D object. In this paper, a visual hull-based method for compressing a 3D object geometry is proposed when the object is represented by several SimpleTextures. To this end, a visual hull of an object is generated from depth maps of SimpleTextures. The generated visual hull is then utilized for the prediction of the depth maps and hence, spatial redundancy between depth maps is removed. Experimental results show that the proposed methods shows better compression ratio than solely utilizing 2D image encoders. | - |
dc.language | KOR | - |
dc.publisher | 대한전자공학회 | - |
dc.title | SimpleTexture 로 표현된 3차원 객체 기하 정보의 비주얼 헐 기반 압축 기법 | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.publicationname | 2012년도 대한전자공학회 추계종합학술대회 | - |
dc.identifier.conferencecountry | South Korea | - |
dc.contributor.localauthor | 김성대 | - |
dc.contributor.nonIdAuthor | 황성수 | - |
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