DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Won Hyong | - |
dc.contributor.author | Park, Jeong Woo | - |
dc.contributor.author | Kim, Woo Hyun | - |
dc.contributor.author | Kim, Ju Chang | - |
dc.contributor.author | Chung, Myung Jin | - |
dc.date.accessioned | 2013-03-29T10:39:00Z | - |
dc.date.available | 2013-03-29T10:39:00Z | - |
dc.date.created | 2012-07-07 | - |
dc.date.issued | 2011-12-07 | - |
dc.identifier.citation | IEEE International Conference on Robotics and Biomimetics (ROBIO2011), v., no., pp.3011 - 3016 | - |
dc.identifier.uri | http://hdl.handle.net/10203/170124 | - |
dc.description.abstract | This paper suggests an algorithm of reactive eye movement and corresponding facial expressions to make a robot lifelike for improving human and robot interaction (HRI). Difference-image process, afterimage process, concentration process, and eyelid movement process are suggested to determine the amount of reactive eye movement from single camera input images. Then, a simple emotion generation process is modelled by using a potential energy concept. Expressions are generated on a face simulator, FRESi. As a result, it is realized that the eye movement and facial expressions are complementary to each other in attempts to achieve lifelikeness for HRI. | - |
dc.language | ENG | - |
dc.publisher | IEEE | - |
dc.title | Robot's Reactive Eye Movement and Facial Expression for Lifelikeness by Using Preattentive Process | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 3011 | - |
dc.citation.endingpage | 3016 | - |
dc.citation.publicationname | IEEE International Conference on Robotics and Biomimetics (ROBIO2011) | - |
dc.identifier.conferencecountry | Thailand | - |
dc.identifier.conferencecountry | Thailand | - |
dc.contributor.localauthor | Chung, Myung Jin | - |
dc.contributor.nonIdAuthor | Lee, Won Hyong | - |
dc.contributor.nonIdAuthor | Park, Jeong Woo | - |
dc.contributor.nonIdAuthor | Kim, Woo Hyun | - |
dc.contributor.nonIdAuthor | Kim, Ju Chang | - |
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