The State of The Art CG Technology and its Application to 3D Contents

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dc.contributor.authorChoi, B.-
dc.contributor.authorSeol, Y.-
dc.contributor.authorSeo, J.-
dc.contributor.authorNoh, Junyong-
dc.date.accessioned2013-03-29T09:20:54Z-
dc.date.available2013-03-29T09:20:54Z-
dc.date.created2012-07-06-
dc.date.issued2011-04-
dc.identifier.citationComputer Graphics and Interaction Society, v., no., pp.5 - 10-
dc.identifier.urihttp://hdl.handle.net/10203/169716-
dc.languageENG-
dc.titleThe State of The Art CG Technology and its Application to 3D Contents-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.beginningpage5-
dc.citation.endingpage10-
dc.citation.publicationnameComputer Graphics and Interaction Society-
dc.identifier.conferencecountrySouth Korea-
dc.identifier.conferencecountrySouth Korea-
dc.contributor.localauthorNoh, Junyong-
dc.contributor.nonIdAuthorChoi, B.-
dc.contributor.nonIdAuthorSeol, Y.-
dc.contributor.nonIdAuthorSeo, J.-
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GCT-Conference Papers(학술회의논문)
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