ExerLink: Enabling Pervasive Social Exergames with Heterogeneous Exercise Devices

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We demonstrate a pervasive social exergame platform called ExerLink that converts exercise intensity to game inputs and intelligently balances intensity/delay variations for fair game play experiences. Also, we show the potential of using multiple exercise devices as game controllers and incorporating multiple heterogeneous controllers into a game. Specifically, we consider a class of exercise equipment used for repetitive, individual, and aerobic (RIA) exercises such as treadmill running, stationary cycling, hula hooping, and jump roping.
Publisher
ACM Special Interest Group on Mobility of Systems, Users, Data and Computing (SIGMOBILE)
Issue Date
2012-06-25
Language
English
Citation

The 10th International Conference on Mobile Systems, Applications and Services (MobiSys) 2012, pp.449 - 449

DOI
10.1145/2307636.2307678
URI
http://hdl.handle.net/10203/168716
Appears in Collection
IE-Conference Papers(학술회의논문)
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