A distributed visualization module and its applications using tiled display wall

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 463
  • Download : 0
In recent years, the use of large high-resolution display systems, usually implemented through tiled display walls, has been increasing in many areas of industry. In the virtual reality area, distributed visualization using PC clusters is generally used and it is necessary to design a synchronization procedure and to define appropriate simulation parameters to be synchronized within it. In this work, we developed a distributed visualization module to synchronize tiled scene contents generated by the open-source graphics engine, using the consistent shared-object mechanism which can be interoperable with the application-specific scene graph. We then applied this module to a couple of virtual reality applications using a DLP-Cube based tiled display system in order to evaluate its visualization result and real-time performance.
Publisher
ACM
Issue Date
2010-12-12
Language
English
Citation

9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, pp.63 - 66

DOI
10.1145/1900179.1900191
URI
http://hdl.handle.net/10203/164213
Appears in Collection
ME-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0