Development of real-time motion capture system for 3D on-line games linked with virtual character

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 1188
  • Download : 2114
DC FieldValueLanguage
dc.contributor.authorKim J.H.-
dc.contributor.authorRyu Y.K.-
dc.contributor.authorCho, Hyungsuck-
dc.date.accessioned2007-10-01T03:21:12Z-
dc.date.available2007-10-01T03:21:12Z-
dc.date.created2012-02-06-
dc.date.issued2004-10-26-
dc.identifier.citationMachine Vision and its Optomechatronic Applications, v.5603, no., pp.243 - 252-
dc.identifier.issn0277-786X-
dc.identifier.urihttp://hdl.handle.net/10203/1601-
dc.descriptionCopyright 2004 Society of Photo-Optical Instrumentation Engineers.en
dc.languageENG-
dc.language.isoen_USen
dc.titleDevelopment of real-time motion capture system for 3D on-line games linked with virtual character-
dc.typeConference-
dc.identifier.scopusid2-s2.0-17644367851-
dc.type.rimsCONF-
dc.citation.volume5603-
dc.citation.beginningpage243-
dc.citation.endingpage252-
dc.citation.publicationnameMachine Vision and its Optomechatronic Applications-
dc.identifier.conferencecountryUnited States-
dc.contributor.localauthorCho, Hyungsuck-
dc.contributor.nonIdAuthorKim J.H.-
dc.contributor.nonIdAuthorRyu Y.K.-

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0