Designing emotional and interactive behaviors for an entertainment robot

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In the process of developing an entertainment robot, Mon-e, we represented the robot's emotional and interactive behaviors in the form of scripts. A Unified model was established to manage all the different scripts. We designed the personality profile to possess two dimensions of criteria for script selection. Emotion variable was introduced to create a variety of robot behavior according to the context. Reinforcing mechanisms of the personality profile and the emotion variable were developed.
Publisher
13th International Conference on Human-Computer Interaction, HCI International 2009
Issue Date
2009-07-19
Language
English
Citation

13th International Conference on Human-Computer Interaction, HCI International 2009, pp.321 - 330

DOI
10.1007/978-3-642-02577-8_35
URI
http://hdl.handle.net/10203/158207
Appears in Collection
IE-Conference Papers(학술회의논문)
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