Triangle-level depth filter method for bandwidth reduction in 3D graphics hardware

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 349
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorYoon, J.-S.-
dc.contributor.authorYu, C.-H.-
dc.contributor.authorKim, D.-
dc.contributor.authorKim, Lee-Sup-
dc.date.accessioned2013-03-26T23:25:23Z-
dc.date.available2013-03-26T23:25:23Z-
dc.date.created2012-02-06-
dc.date.issued2007-05-27-
dc.identifier.citation2007 IEEE International Symposium on Circuits and Systems, ISCAS 2007, v., no., pp.765 - 768-
dc.identifier.issn0271-4310-
dc.identifier.urihttp://hdl.handle.net/10203/157110-
dc.languageENG-
dc.titleTriangle-level depth filter method for bandwidth reduction in 3D graphics hardware-
dc.typeConference-
dc.identifier.scopusid2-s2.0-34548821646-
dc.type.rimsCONF-
dc.citation.beginningpage765-
dc.citation.endingpage768-
dc.citation.publicationname2007 IEEE International Symposium on Circuits and Systems, ISCAS 2007-
dc.identifier.conferencecountryUnited States-
dc.identifier.conferencecountryUnited States-
dc.contributor.localauthorKim, Lee-Sup-
dc.contributor.nonIdAuthorYoon, J.-S.-
dc.contributor.nonIdAuthorYu, C.-H.-
dc.contributor.nonIdAuthorKim, D.-
Appears in Collection
EE-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0