Creating social value of interactive media installation: Case study of designing Wish Spark

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 446
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorPark, S-
dc.contributor.authorNam, Tek-Jin-
dc.contributor.authorLim, YS-
dc.date.accessioned2013-03-26T01:52:32Z-
dc.date.available2013-03-26T01:52:32Z-
dc.date.created2012-02-06-
dc.date.issued2008-04-05-
dc.identifier.citation28th Annual CHI Conference on Human Factors in Computing Systems, v., no., pp.2835 - 2840-
dc.identifier.urihttp://hdl.handle.net/10203/156923-
dc.languageENG-
dc.titleCreating social value of interactive media installation: Case study of designing Wish Spark-
dc.typeConference-
dc.identifier.scopusid2-s2.0-57049173114-
dc.type.rimsCONF-
dc.citation.beginningpage2835-
dc.citation.endingpage2840-
dc.citation.publicationname28th Annual CHI Conference on Human Factors in Computing Systems-
dc.identifier.conferencecountryItaly-
dc.identifier.conferencecountryItaly-
dc.contributor.localauthorNam, Tek-Jin-
dc.contributor.nonIdAuthorPark, S-
dc.contributor.nonIdAuthorLim, YS-
Appears in Collection
ID-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0