DC Field | Value | Language |
---|---|---|
dc.contributor.author | Park, S | - |
dc.contributor.author | Nam, Tek-Jin | - |
dc.contributor.author | Lim, YS | - |
dc.date.accessioned | 2013-03-26T01:52:32Z | - |
dc.date.available | 2013-03-26T01:52:32Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2008-04-05 | - |
dc.identifier.citation | 28th Annual CHI Conference on Human Factors in Computing Systems, v., no., pp.2835 - 2840 | - |
dc.identifier.uri | http://hdl.handle.net/10203/156923 | - |
dc.language | ENG | - |
dc.title | Creating social value of interactive media installation: Case study of designing Wish Spark | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-57049173114 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 2835 | - |
dc.citation.endingpage | 2840 | - |
dc.citation.publicationname | 28th Annual CHI Conference on Human Factors in Computing Systems | - |
dc.identifier.conferencecountry | Italy | - |
dc.identifier.conferencecountry | Italy | - |
dc.contributor.localauthor | Nam, Tek-Jin | - |
dc.contributor.nonIdAuthor | Park, S | - |
dc.contributor.nonIdAuthor | Lim, YS | - |
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