Effects of guided and unguided style learning on user attention in a virtual environment

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dc.contributor.authorGoo, Jayoung J.ko
dc.contributor.authorPark, Kyoung S.ko
dc.contributor.authorLee, Moonhoenko
dc.contributor.authorPark, Jieunko
dc.contributor.authorHahn, Minsooko
dc.contributor.authorAhn, Hyungilko
dc.contributor.authorPicard, Rosalind W.ko
dc.date.accessioned2009-12-21T01:46:57Z-
dc.date.available2009-12-21T01:46:57Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2006-
dc.identifier.citationTECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE, v.3942, pp.1208 - 1222-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10203/15354-
dc.description.abstractIn this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed guided or unguided style learning in the virtual environment while user attention was measured through an eye tracking system and physiological sensors. The virtual environment contained the five specific events associated with different stimuli, but the guided task was designed to provide the specific goals whereas the unguided task asked the user to actively search for the interesting items. The results showed that the unguided task followed by the guided task made a considerable learning effect by giving a preview to the user. In addition, tactile feedback, sudden view point change, unique appearance and behavior, and sound stimuli played an important factor in increasing human attention states that also induced enhancing human memory about VR experience.-
dc.description.sponsorshipThis research was supported by the MIC (Ministry of Information and Communication), Korea, under the ICU Digital Media Lab support program supervised by the IITA (Institute of Information Technology Assessment). First of all, we would like to express many thanks to our subjects. We would also like to give sincere thanks to other DML members, who gave us a perceptive criticism, kind encouragement, and willing assistance that helped bring the project to a successful conclusion. We gratitude Professor Jung, Ji-hong for his support on the eye-tracking device and Dr. Choi, Jung-Mi in Laxtha Inc. for giving us a useful information about EEG and ECG.en
dc.languageEnglish-
dc.language.isoen_USen
dc.publisherSPRINGER-VERLAG BERLIN-
dc.titleEffects of guided and unguided style learning on user attention in a virtual environment-
dc.typeArticle-
dc.identifier.wosid000238089300147-
dc.identifier.scopusid2-s2.0-33745850725-
dc.type.rimsART-
dc.citation.volume3942-
dc.citation.beginningpage1208-
dc.citation.endingpage1222-
dc.citation.publicationnameTECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS BOOK SERIES: LECTURE NOTES IN COMPUTER SCIENCE-
dc.embargo.liftdate9999-12-31-
dc.embargo.terms9999-12-31-
dc.contributor.localauthorHahn, Minsoo-
dc.contributor.nonIdAuthorGoo, Jayoung J.-
dc.contributor.nonIdAuthorPark, Kyoung S.-
dc.contributor.nonIdAuthorLee, Moonhoen-
dc.contributor.nonIdAuthorPark, Jieun-
dc.contributor.nonIdAuthorAhn, Hyungil-
dc.contributor.nonIdAuthorPicard, Rosalind W.-
dc.type.journalArticleArticle; Proceedings Paper-
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