DC Field | Value | Language |
---|---|---|
dc.contributor.author | 박종찬 | - |
dc.contributor.author | 김형록 | - |
dc.contributor.author | 양정연 | - |
dc.contributor.author | 박경숙 | - |
dc.contributor.author | 권동수 | - |
dc.date.accessioned | 2013-03-17T05:27:16Z | - |
dc.date.available | 2013-03-17T05:27:16Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2006-06-01 | - |
dc.identifier.citation | CASS(Control and Automation System Symposium), v., no., pp.22 - 27 | - |
dc.identifier.uri | http://hdl.handle.net/10203/140226 | - |
dc.language | KOR | - |
dc.title | OX 퀴즈 게임을 통한 인간-로봇 감정 상호작용 실험 | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 22 | - |
dc.citation.endingpage | 27 | - |
dc.citation.publicationname | CASS(Control and Automation System Symposium) | - |
dc.identifier.conferencecountry | South Korea | - |
dc.identifier.conferencecountry | South Korea | - |
dc.contributor.localauthor | 권동수 | - |
dc.contributor.nonIdAuthor | 박종찬 | - |
dc.contributor.nonIdAuthor | 김형록 | - |
dc.contributor.nonIdAuthor | 양정연 | - |
dc.contributor.nonIdAuthor | 박경숙 | - |
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