DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, SonOu | ko |
dc.contributor.author | Heo, JunHyeok | ko |
dc.contributor.author | Wohn, Kwang-Yun | ko |
dc.date.accessioned | 2013-03-15T07:02:45Z | - |
dc.date.available | 2013-03-15T07:02:45Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 1997-09-15 | - |
dc.identifier.citation | Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST, pp.119 - 123 | - |
dc.identifier.uri | http://hdl.handle.net/10203/117192 | - |
dc.description.abstract | We present a simple, but efficient view collision detection method for the walk-through system. The basic idea is to check if the current view position intersects with the range data of the scene. The range data is readily available if the image-based rendering is used, thereby the extra computation needed for the collision detection is negligible. For the polygon-based rendering, although the global range data may not be available, one can regard the z-buffer as the local range data. The proposed method has been implemented and its performance was compared against a well-known octree-based view collision detection algorithm. | - |
dc.language | English | - |
dc.publisher | ACM | - |
dc.title | An efficient collision detection algorithm using range data for walk-through systems | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-0031341142 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 119 | - |
dc.citation.endingpage | 123 | - |
dc.citation.publicationname | Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST | - |
dc.identifier.conferencecountry | SZ | - |
dc.identifier.conferencelocation | Lausanne, Switz | - |
dc.identifier.doi | 10.1145/261135.261157 | - |
dc.contributor.localauthor | Wohn, Kwang-Yun | - |
dc.contributor.nonIdAuthor | Lee, SonOu | - |
dc.contributor.nonIdAuthor | Heo, JunHyeok | - |
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