VLSI implementation of Phong shader in 3D graphics

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dc.contributor.authorSin, HCko
dc.contributor.authorLee, JAko
dc.contributor.authorKim, Lee-Supko
dc.date.accessioned2013-03-15T02:45:29Z-
dc.date.available2013-03-15T02:45:29Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued1998-05-31-
dc.identifier.citationProceedings of the 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6), pp.417 - 420-
dc.identifier.issn0271-4310-
dc.identifier.urihttp://hdl.handle.net/10203/115813-
dc.languageEnglish-
dc.publisherIEEE-
dc.titleVLSI implementation of Phong shader in 3D graphics-
dc.typeConference-
dc.identifier.wosid000075224600257-
dc.identifier.scopusid2-s2.0-0031635921-
dc.type.rimsCONF-
dc.citation.beginningpage417-
dc.citation.endingpage420-
dc.citation.publicationnameProceedings of the 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6)-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationMonterey, CA, USA-
dc.contributor.localauthorKim, Lee-Sup-
dc.contributor.nonIdAuthorSin, HC-
dc.contributor.nonIdAuthorLee, JA-
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EE-Conference Papers(학술회의논문)
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