An Efficient Data Storage Scheme for 3-D Scene Rendering

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dc.contributor.authorKyung, Chong-Min-
dc.contributor.authorChoi, H.K.-
dc.contributor.authorEo, K.S.-
dc.date.accessioned2013-03-14T22:28:18Z-
dc.date.available2013-03-14T22:28:18Z-
dc.date.created2012-02-06-
dc.date.issued1988-11-
dc.identifier.citationJoint Technical Conference on Circuits/Systems, Computers and Communications, v., no., pp. --
dc.identifier.urihttp://hdl.handle.net/10203/114014-
dc.languageENG-
dc.titleAn Efficient Data Storage Scheme for 3-D Scene Rendering-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameJoint Technical Conference on Circuits/Systems, Computers and Communications-
dc.identifier.conferencecountrySouth Korea-
dc.identifier.conferencecountrySouth Korea-
dc.contributor.localauthorKyung, Chong-Min-
dc.contributor.nonIdAuthorChoi, H.K.-
dc.contributor.nonIdAuthorEo, K.S.-
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EE-Conference Papers(학술회의논문)
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