An efficient diffusion model for viscous fingering

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dc.contributor.authorCha, Seunghoonko
dc.contributor.authorPark, Jinhoko
dc.contributor.authorHwang, Jonghyunko
dc.contributor.authorNoh, Junyongko
dc.date.accessioned2013-03-12T10:23:07Z-
dc.date.available2013-03-12T10:23:07Z-
dc.date.created2012-06-28-
dc.date.created2012-06-28-
dc.date.issued2012-06-
dc.identifier.citationVISUAL COMPUTER, v.28, no.6-8, pp.563 - 571-
dc.identifier.issn0178-2789-
dc.identifier.urihttp://hdl.handle.net/10203/102029-
dc.description.abstractViscous fingering is one of the most important factors to produce realistic diffusion among two miscible fluids with differing viscosities. Diffusion-limited Aggregation (DLA) has been a popular choice for the synthesis of the viscous fingering effect. However, as DLA provides a mere description of aggregation process, it is not clear how to apply the DLA model into conventional 3D fluid simulation equations. The DLA model first generates a shape description of the viscous fingering effect. The shape description is changed to a fluid flow region by the application of dilation and erosion operators. The flow region is then filled with the directions which will guide the fluid motion in a simulation. The directions are converted into a form of external force by means of a linear feedback system. Our results show that the DLA model can generate the viscous fingering effect effectively in a single phase simulation without relying on a high resolution grid. Our method is semi-physical due to the employment of DLA and is easy to implement, as the underlying concept is simple. Computational overhead is also negligible from the conventional fluid simulation.-
dc.languageEnglish-
dc.publisherSPRINGER-
dc.subjectCUBIC-POLYNOMIAL INTERPOLATION-
dc.subjectHYPERBOLIC-EQUATIONS-
dc.subjectLIMITED AGGREGATION-
dc.subjectREALISTIC ANIMATION-
dc.subjectFLUID SIMULATION-
dc.subjectUNIVERSAL SOLVER-
dc.subjectSPH-
dc.subjectLIQUID-
dc.subjectFLOWS-
dc.titleAn efficient diffusion model for viscous fingering-
dc.typeArticle-
dc.identifier.wosid000304411500005-
dc.identifier.scopusid2-s2.0-84861986382-
dc.type.rimsART-
dc.citation.volume28-
dc.citation.issue6-8-
dc.citation.beginningpage563-
dc.citation.endingpage571-
dc.citation.publicationnameVISUAL COMPUTER-
dc.identifier.doi10.1007/s00371-012-0690-3-
dc.contributor.localauthorNoh, Junyong-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorNatural phenomena-
dc.subject.keywordAuthorViscous fingering-
dc.subject.keywordAuthorPhysically-based modeling-
dc.subject.keywordAuthorEfficient simulation-
dc.subject.keywordPlusCUBIC-POLYNOMIAL INTERPOLATION-
dc.subject.keywordPlusHYPERBOLIC-EQUATIONS-
dc.subject.keywordPlusLIMITED AGGREGATION-
dc.subject.keywordPlusREALISTIC ANIMATION-
dc.subject.keywordPlusFLUID SIMULATION-
dc.subject.keywordPlusUNIVERSAL SOLVER-
dc.subject.keywordPlusSPH-
dc.subject.keywordPlusLIQUID-
dc.subject.keywordPlusFLOWS-
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