Showing results 1 to 6 of 6
FingMag: Finger Identification Method for Smartwatch PARK, KEUNWOO; Lee, Geehyuk, 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, pp.1 - 6, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2019-05-08 |
FS-Pad: Video Game Interactions with a Force Feedback Gamepad Shim, Youngbo; PARK, KEUNWOO; Lee, Sangyoon; Son, Jeongmin; Woo, Taeyun; Lee, Geehyuk, UIST `20: The 33rd Annual ACM Symposium on User Interface software and Technology, pp.938 - 950, ACM, 2020-10-22 |
MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer PARK, KEUNWOO; Kim, Daehwa; Heo, Seongkook; Lee, Geehyuk, 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020, Association for Computing Machinery, 2020-04-27 |
OddEyeCam: A Sensing Technique for Body-Centric Peephole Interaction Using WFoV RGB and NFoV Depth Cameras Kim, Daehwa; PARK, KEUNWOO; Lee, Geehyuk, UIST `20: The 33rd Annual ACM Symposium on User Interface software and Technology, pp.85 - 97, ACM, 2020-10-21 |
Touch180: Finger Identification on Mobile Touchscreen using Fisheye Camera and Convolutional Neural Network Kim, Insu; PARK, KEUNWOO; YOON, YOUNGWOO; Lee, Geehyuk, The 31st Annual ACM Symposium on User Interface Software and Technology, UIST2018, pp.29 - 32, ACM Special Interest Group on Computer-Human Interaction (SIGCHI), 2018-10-14 |
Using Poke Stimuli to Improve a 3x3 Watch-back Tactile Display Shim, Youngbo; PARK, KEUNWOO; Lee, Geehyuk, MobileHCI '19: 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, ACM Press, 2019-10-03 |
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