Browse by Subject PLAY

Showing results 1 to 5 of 5

1
Antecedents and Consequences of Gender Swapping in Online Games

Song, Haeyeop; Jung, Jaemin, JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, v.20, no.4, pp.434 - 449, 2015-07

2
Economic cost-benefit analysis of the addictive digital game industry

Cho, Dong J.; Kim, Hyung T.; Lee, Jaywon; Park, Sang H., APPLIED ECONOMICS LETTERS, v.25, no.9, pp.638 - 642, 2018-01

3
Interactive virtual objects attract attention and induce exploratory behaviours in rats

Kim, Daekyum; Jeong, Yong-Cheol; Park, Chanmin; Shin, Anna; Min, Kyoung Wan; Jo, Sungho; Kim, Daesoo, BEHAVIOURAL BRAIN RESEARCH, v.392, no.17, 2020-08

4
Learning to be better at the game: Performance vs. completion contingent reward for game-based learning

Park, Juneyoung; Kim, Seunghyun; Kim, Auk; Yi, Mun Yong, COMPUTERS & EDUCATION, v.139, pp.1 - 15, 2019-10

5
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07

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