Showing results 3 to 5 of 5
Interactive virtual objects attract attention and induce exploratory behaviours in rats Kim, Daekyum; Jeong, Yong-Cheol; Park, Chanmin; Shin, Anna; Min, Kyoung Wan; Jo, Sungho; Kim, Daesoo, BEHAVIOURAL BRAIN RESEARCH, v.392, no.17, 2020-08 |
Learning to be better at the game: Performance vs. completion contingent reward for game-based learning Park, Juneyoung; Kim, Seunghyun; Kim, Auk; Yi, Mun Yong, COMPUTERS & EDUCATION, v.139, pp.1 - 15, 2019-10 |
Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences Lee, Seyeon; Shi, Chung-Kon; Doh, Young Yim, EDUCATIONAL GERONTOLOGY, v.49, no.7, pp.619 - 637, 2023-07 |
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