A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches

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dc.contributor.authorYu, Chang-Hyoko
dc.contributor.authorChung, Kyusikko
dc.contributor.authorKim, Donghyunko
dc.contributor.authorKim, Seok-Hoonko
dc.contributor.authorKim, Lee-Supko
dc.date.accessioned2013-03-11T17:45:37Z-
dc.date.available2013-03-11T17:45:37Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2009-10-
dc.identifier.citationIEEE TRANSACTIONS ON VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS, v.17, no.10, pp.1369 - 1382-
dc.identifier.issn1063-8210-
dc.identifier.urihttp://hdl.handle.net/10203/99770-
dc.description.abstractIn this paper, a power efficient vertex processor for mobile graphics applications is presented. A four-threaded and four-issue expanded VLIW datapath with a quad-float vertex texture fetcher is proposed by exploiting graphics specific characteristics after evaluation of several candidate architectures. Instruction-level power control methods such as operand sharing and writeback re-allocation along with operand isolations and gated clocks result in 40.4% and 82% reduction in energy dissipation and energy delay product compared to the most widely used single threaded SIMD. The proposed processor with the optimized datapath and vertex caches implemented in a 0.18-mu m 1P4M CMOS process achieves 186-Mvertices/s geometry performance which is the best result among the processors that are IEEE-754 compliant.-
dc.languageEnglish-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.subjectMOBILE APPLICATIONS-
dc.subjectSHADER-
dc.titleA 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches-
dc.typeArticle-
dc.identifier.wosid000270037400001-
dc.identifier.scopusid2-s2.0-70349756964-
dc.type.rimsART-
dc.citation.volume17-
dc.citation.issue10-
dc.citation.beginningpage1369-
dc.citation.endingpage1382-
dc.citation.publicationnameIEEE TRANSACTIONS ON VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS-
dc.identifier.doi10.1109/TVLSI.2008.2003515-
dc.contributor.localauthorKim, Lee-Sup-
dc.contributor.nonIdAuthorYu, Chang-Hyo-
dc.contributor.nonIdAuthorKim, Donghyun-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorGeometry processors-
dc.subject.keywordAuthor3-D graphics-
dc.subject.keywordAuthorvertex caches-
dc.subject.keywordAuthorvertex processors-
dc.subject.keywordAuthorvertex shader-
dc.subject.keywordAuthorVLIW-
dc.subject.keywordPlusMOBILE APPLICATIONS-
dc.subject.keywordPlusSHADER-
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